Minecraft: Bedrock Edition beta 1.16.210.51 tweaks more 'Caves and Cliffs Update' features
Minecraft just dropped a relatively sizeable update yesterday, especially for Windows x players, but that doesn't mean Mojang Studios is done for the week. Rolling out to beta testers on Xbox, Windows 10, and Android correct at present is the latest Minecraft: Boulder Edition beta, 1.16.210.51. This beta features a scattering of bug fixes and changes merely mostly focuses on tweaking a few experimental features that have been in testing before the full Caves and Cliffs Update begins beta testing in hostage.
The Caves and Cliffs Update is the next major update for Minecraft, following the already-huge Nether Update, which is scheduled for release quondam in Summertime 2022 with massive feature additions and changes. Two features planned for the Caves and Cliffs Update, goats and powder snow, are already present in Minecraft: Boulder Edition betas through the experimental features toggle in settings, and they're getting some changes and tweaks in this beta.
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The full changelog for beta update i.16.210.51 includes:
Vanilla parity
- Pouring h2o on Acme Snowfall no longer creates snowballs
- Using bone meal in warm ocean biomes now only generates sea grass, coral, and coral fans
Caves and Cliffs Update
- Goats should no longer set ram attack position to unreachable block backside obstacle
- Goats no longer take problems moving up total blocks when tempted or to achieve breed partner later on
nearest_attackable_target
state is triggered - Goat no longer jumps onto magma blocks
- Goats can at present jump to several non-full blocks like slabs and stairs
- Game no longer crash after goats are killed by shulkers
- Goats no longer have problems pathing to each other to breed
- Goats on leads now correctly follow the player
- Goats at present only spawn one baby at a time
- Goats no longer attack armor stands
- Creepers no longer attack back after being rammed by a goat
- Goats no longer overshoot or undershoot their jumps
- Goats can now always correctly be attacked after jumping
- Caprine animal no longer perform radically high jumps
- Goats no longer miss motionless players when they perform their ram attack
- Goats now only drop 2 horns each, and the number of horns left to drop is represented on the model
- Baby goats knockback their target a shorter distance
- Ram knockback distance is dependent on speed
- Caprine animal now knockback the start target it intersects
- Caprine animal at present tries to retake target that moves from its ram attack for a short amount of time
- Goat now flip their knockback target slightly higher in the air
- Ram attack check the path based on the height of the mob that is ramming
- Goat no longer jumps from beloved
- Baby goat does non bound as far as adults
- Goat should only very rarely jump to flat planes
- Goat no longer bound if they are moved from their starting position.
- Goat spawn egg colors have been updated
- Goat model has been updated to have right rotation for its head.
- Goats at present have a minimum ram distance and now tries to find a ram-position in betwixt the minimum ram distance and the maximum ram distance, preferring further distances
- Goats tin now go through non-solid blocks (like grass and flowers) when they ram
- The shield at present grants partial knockback protection from the ram attack
- Pulverisation snow blocks now show the cake breaking animation when being mined
- Powder snowfall block are no longer transparent when looked at through clouds
General
- Updated outdated loading screen tips
Gameplay
- Mining a Cherry-red Hyphae with Silk Touch now returns a placeable block
Mobs
- Stock-still a bug where parrots could fly upwards indefinitely
- Zombie villagers spawned from zombie spawners on Market worlds that were created after version 1.xi now correctly spawn as V2 zombie villagers. When cured, they will now correctly turn into V2 villagers
- Horses, Donkeys, Mules, Skeleton Horses, and Zombie Horses can at present properly exist given custom names, and identified using their respective "runtime_identifier"
Graphical
- Fixed an issue with maps rendering over transparent objects when fastened to item frames in RTX worlds
- Reduced ghosting of fish when viewed through the water with DLSS enabled
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Source: https://www.windowscentral.com/minecraft-bedrock-edition-beta-11621051-tweaks-more-caves-and-cliffs-update-features
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