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How To Turn An Image In Illustrator To Animation

Near Adobe Illustrator AI files

Breathing lets you import Adobe® Illustrator® AI files and preserves the majority of the editability and visual fidelity of your artwork. The AI Importer also provides y'all with a great degree of command in determining how your Illustrator artwork is imported into Animate, letting you specify how to import specific objects into an AI file.

The Animate AI Importer provides the following key features:

  • Preserves editability of the most commonly used Illustrator effects as Animate filters.

  • Preserves editability of blend modes that Animate and Illustrator have in common.

  • Preserves the allegiance and editability of gradient fills.

  • Maintains the appearance of RGB (scarlet, green, blue) colors.

  • Imports Illustrator Symbols as Breathing Symbols.

  • Preserves the number and position of Bezier control points.

  • Preserves the fidelity of clip masks.

  • Preserves the fidelity of pattern strokes and fills.

  • Preserves object transparency.

  • Converts the AI file layers to individual Animate layers, keyframes, or a single Animate layer. You can besides import the AI file as a single bitmap image, in which case Breathing flattens (rasterizes) the file.

  • Provides an improved copy-and-paste workflow betwixt Illustrator and Animate. A re-create-and-paste dialog box provides settings to apply to AI files beingness pasted onto the Animate phase.

Compatibility between Breathing and Illustrator

Certain visual attributes can either not exist accurately imported, or, later they are imported, lose their power to be farther edited in the Animate authoring surround. The AI Importer provides y'all with several options to import and place artwork to all-time maintain its visual appearance and editability. However, certain visual attributes cannot be preserved. Use the post-obit guidelines to better the appearance of AI files imported into Breathing:

  • Animate supports only the RGB color space, and not the CMYK color infinite, which is mutual in printing. Animate can convert CMYK images to RGB, however, colors are better preserved if you convert the colors to RGB in Illustrator.

  • To preserve the drop shadow, inner glow, outer glow, and Gaussian blur AI effects as editable Breathing filters, Animate imports the objects to which they are practical as a Animate motion picture clip. If you endeavour to import an object with these attributes as something other than a picture clip, Animate displays an incompatibility alert, and recommends importing the object as a motion picture prune.

Working with Illustrator and Animate

You tin motility Illustrator artwork into the Animate editing environment or directly into Flash Player. You can copy and paste artwork, save files in SWF format, or consign artwork directly to Animate. In add-on, Illustrator provides support for Animate dynamic text and picture prune symbols.

Pasting Illustrator artwork

You can create graphically rich artwork in Illustrator and copy and paste it into Animate simply, speedily, and seamlessly.

When yous paste Illustrator artwork into Animate, the following attributes are preserved:

  • Paths and shapes

  • Scalability

  • Stroke weights

  • Gradient definitions

  • Text (including OpenType fonts)

  • Linked images

  • Symbols

  • Blending modes

In addition, Illustrator and Breathing support pasted artwork in the following means:

  • When y'all select unabridged tiptop-level layers in Illustrator artwork and paste them into Animate, the layers are preserved along with their properties (visibility and locking).

  • Non-RGB Illustrator colors (CMYK, grayscale, and custom) catechumen to RGB in Animate. RGB colors paste equally expected.

  • When y'all import or paste Illustrator artwork, you can apply various options to preserve effects (such as driblet shadow on text) every bit Animate filters.

  • Animate preserves Illustrator masks.

Exporting SWF files from Illustrator

From Illustrator, you can consign SWF files that lucifer the quality and compression of SWF files exported from Animate.

When you consign, yous can cull from a variety of presets to ensure optimal output, and you tin specify how to handle multiple artboards, symbols, layers, text, and masks. For example, you lot can specify whether Illustrator symbols are exported as pic clips or graphics, or y'all can cull to create SWF symbols from Illustrator layers.

Importing Illustrator files into Animate

When y'all want to create complete layouts in Illustrator and then import them into Animate in one footstep, you lot tin can relieve your artwork in the native Illustrator format (AI) and import it, with high fidelity, into Animate using the File > Import To Stage or File > Import To Library commands in Animate.

If your Illustrator file contains multiple artboards, you select the artboard y'all want to import from the Import dialog box in Animate, and specify settings for in that artboard for all layers. All objects on the selected artboard tin be imported every bit a single or multiple breathing layers or keyframes in Animate.

When you import Illustrator artwork equally an AI, EPS, or PDF file, Breathing preserves the same attributes as for pasted Illustrator artwork. In addition, when an imported Illustrator file contains layers, you can import them in any of the following means:

  • Convert Illustrator layers to Animate layers

  • Catechumen Illustrator layers to Animate frames

  • Convert all Illustrator layers to a unmarried Animate layer

Symbol workflow in Illustrator is like to symbol workflow in Animate.

Text Conversion

If the AI file contains Text, you can convert the text to:

  • Editable Text
  • Vector Outline
  • Flattened bitmap paradigm

Layer Conversion

Breathing allows you to convert layers in the imported AI file to:

  • Unmarried flattened bitmap file
  • Editable paths and furnishings

(Flash Professional CS6 and earlier versions only) Symbol properties and links

Using the Symbols panel or the Command panel, you tin can easily assign names to symbol instances, break links between instances and symbols, swap a symbol example with another symbol, or create a copy of the symbol. In Animate, the editing features in the Library panel piece of work in a like way.

(Flash Professional CS6 and earlier versions simply) Static, dynamic, and input text objects

When yous bring static text from Illustrator into Animate, Animate converts the text to outlines. In addition, y'all can set up your text in Illustrator equally dynamic text. Dynamic text enables you to edit text content programmatically in Breathing, and hands manage projects that require localization in multiple languages.

In Illustrator, you tin specify individual text objects as static, dynamic, or input text. Dynamic text objects in Illustrator and Animate have similar properties. For case, both use kerning that affects all characters in a text cake rather than individual characters, both anti-alias text the aforementioned way, and both can be linked to an external XML file containing text.

Virtually importing AI files to the Animate library

Importing an AI file into the library is similar to importing to the Stage, the difference being that the unabridged AI file is encapsulated every bit a Animate symbol. The content is imported into the library and organized by the layering and group structure of the AI file.

When yous import an AI file into the library, the root binder uses the name of the AI file. After the AI file is imported into the library, you can alter the name of the root folder, or motility the layers out of the folder.

 The Library panel orders the contents of the imported AI file alphabetically. The hierarchical grouping and folder construction remains the same, but the library reorders them alphabetically.

When converting AI layers to keyframes, the AI file is imported equally a movie clip; converting the AI layers to Flash layers, or as a unmarried Flash layer, imports the AI file as a grapheme. The resulting film prune or graphic symbol contains all of the content of the AI file imported to its timeline, as if the content were imported to the Phase. Well-nigh all pic clips take a bitmap or other asset associated with them. To minimize confusion and naming conflicts, these assets are stored in an Assets folder in the aforementioned binder as the picture clip.

 When you lot import to the library, the AI file'south contents are imported to the film prune'due south timeline, not the main Animate timeline.

The Library panel after importing an AI file

(Wink Professional person CS6 and earlier versions only) AI File Importer preferences

The Animate Preferences dialog box lets you prepare import preferences for AI files and the AI File Import dialog box. The preferences yous specifiy for importing AI files affect the options the AI Import dialog box is initially populated with for the Illustrator object types.

 To override the preferences specified for dissimilar layer types on an object by object basis, use the AI Import dialog box. Select the layer, object, or group to change its import options, and specify the necessary options.

General

Preferences that touch on how the AI Importer will respond when importing AI files:

Show Import Dialog Box

Specifies that the AI File Import dialog box appears.

Exclude Objects Outside Crop Expanse

Excludes objects on the Illustrator canvas which fall outside the artboard or crop surface area.

Import Hidden Layers

Specifies that hidden layers exist imported by default.

Import Text Equally

Lets you specify the following import preferences for text objects:

Editable Text

Specifies that imported Illustrator text is editable Animate text. The advent of the text may be compromised to maintain the editability of the text.

Vector Outlines

Converts text to vector paths. Apply this pick to preserve the visual appearance of the text. Some visual furnishings might be sacrificed—such as unsupported blend modes and filters—but visual attributes such equally text on a path are maintained if the text is imported every bit a movie prune. The text itself is no longer editable, but opacity and uniform blend modes maintain their editability.

 To preserve the drop shadow, inner glow, outer glow, and Gaussian blur that AI effects applied to text equally editable Breathing filters, select Create Movie Clip Import to import the text as a movie clip.

Bitmaps

Rasterizes the text into a bitmap to preserve the exact advent of the text every bit it was in Illustrator. If filters or other effects are applied that are not compatible with Animate, importing the text equally a bitmap preserves the visual appearance. Rasterized text is no longer editable.

Create Movie Clips

Specifies that text objects be imported inside a movie clip. To maintain supported alloy modes, AI furnishings, and transparency of less than 100% betwixt Illustrator and Animate, specify that the text object be imported as a movie clip.

Import Paths Every bit

Lets y'all specify the following path import preferences:

Editable Paths

Creates an editable vector path. Supported blend modes, effects, and object transparency are preserved, but attributes non supported in Animate are discarded.

Bitmaps

Rasterizes the path into a bitmap to preserve the verbal appearance of the path in Illustrator. A rasterized prototype is no longer editable.

Create Movie Clips

Specifies that path objects be imported inside a motion picture prune.

Images

Lets you specify the import preference for images:

Flatten Bitmaps To Maintain Advent

Rasterizes the image into a bitmap to preserve the advent of blending modes and effects that are not supported in Breathing. A rasterized image is no longer editable.

Create Flick Clips

Specifies that images be imported inside a flick prune.

Groups

Lets you specify the import preferences for groups:

Import Equally Bitmaps

Rasterizes the group into a bitmap to preserve the appearance of the objects every bit they appeared in Illustrator. Later a grouping is converted to a bitmap, the objects in information technology cannot be selected or renamed.

Create Movie Clips

Specifies that all objects in the grouping be encapsulated into a single picture prune.

Layers

Lets y'all specify the import preferences for layers:

Import Equally Bitmaps

Rasterizes the layer into a bitmap to preserve the appearance of the objects as they appeared in Illustrator.

Create Movie Clips

Specifies that the layer is encapsulated into a movie clip.

Movie Clip Registration

Specifies a global registration indicate for movies that are created. This setting applies to the registration point for all object types. This choice can exist changed on an object past object basis in the AI File Import dialog box; this is the initial setting for all object types. For more than information on motion-picture show clip registration, see Edit symbols.

Import Adobe Illustrator files

When you lot want to create complete layouts in Illustrator and then import them into Animate in i stride, you can relieve your artwork in the native Illustrator format (AI) and import it, with high fidelity, into Animate using the File > Import To Stage or File > Import To Library commands in Animate.

If your Illustrator file contains multiple artboards, you select the artboard you want to import from the Import dialog box in Animate, and specify settings for in that artboard for all layers. All objects on the selected artboard can exist imported as a unmarried or multiple flash layers or keyframes in Breathing.

When you import Illustrator artwork as an AI, EPS, or PDF file, Animate preserves the same attributes every bit for pasted Illustrator artwork. In addition, when an imported Illustrator file contains layers, y'all can import them in any of the post-obit ways:

  • Convert Illustrator layers to Wink layers
  • Convert Illustrator layers to Flash frames
  • Catechumen all Illustrator layers to a unmarried Flash layer

Symbol workflow

Symbol workflow in Illustrator is similar to symbol workflow in Breathing.

Text Conversion

If the AI file contains Text, you can convert the text to:

  • Editable Text
  • Vector Outline
  • Flattened bitmap image

Layer Conversion

Animate allows yous to convert layers in the imported AI file to:

  • Single flattened bitmap file
  • Editable paths and effects

(Wink Professional CS6 and earlier versions only) Symbol properties and links

Using the Symbols panel or the Command panel, yous can easily assign names to symbol instances, break links between instances and symbols, bandy a symbol instance with another symbol, or create a copy of the symbol. In Breathing, the editing features in the Library panel piece of work in a similar way.

(Wink Professional CS6 and before versions just) Static, dynamic, and input text objects

When you bring static text from Illustrator into Breathing, Animate converts the text to outlines. In improver, you tin ready your text in Illustrator every bit dynamic text. Dynamic text enables you to edit text content programmatically in Animate, and hands manage projects that require localization in multiple languages.

In Illustrator, you can specify individual text objects every bit static, dynamic, or input text. Dynamic text objects in Illustrator and Animate accept similar properties. For example, both use kerning that affects all characters in a text block rather than individual characters, both anti-allonym text the aforementioned mode, and both can be linked to an external XML file containing text.

  1. AI Import Advanced Options: Library

    Select File> Import To Stage or Import To Library.

  2. Navigate to the AI file to import, select it, and click OK. The Import Illustrator Certificate To Stage or The Import Illustrator Certificate To Library dialog box appears.

    This dialog box provides options to import the Illustrator file. Depending on the types of objects in the Illustrator file yous're importing, the options available to you lot vary.

  3. (Optional) To generate a list of items in the AI file that are incompatible with Animate, click Incompatibility Report. The Incompatibility Report button appears only if incompatibilities exist with Breathing in the AI file.

    The incompatibility report analyzes possible incompatibilities between Illustrator and Animate. The Import Options surface area (side by side to the Warning button) of the AI Import dialog box displays recommendations to obtain the maximum compatibility for any incompatible item.

    The incompatibility report includes an Employ Recommended Import Settings checkbox. If checked, Animate automatically applies the recommended import options to any incompatible objects inside the AI file. The exceptions to this are when the AI document is larger in size than that supported past Breathing, and when the AI certificate uses the CMYK colour fashion. To right either of these incompatibilities, reopen the certificate in Illustrator CS3, and adjust the size of the document, or change the color mode to RGB.

  4. In the Import screen, select the following options:

    • Select Illustrator Artboard: Lets you select the artboard you lot want to import.
    • Import as bitmap: Creates a bitmap of the imported AI asset.c3.
    • Create film prune: Specifies that the image layers exist converted to film clips when imported into Animate. This option tin be changed in the AI Import dialog box on a layer by layer ground if you lot exercise not want all the paradigm layers to be converted to movie clips.
    • Registration: Information technology lets you set the registration point for your movie clip.
    • Convert layers to Animate layers, Single Animate layers and Keyframes:
      • Animate layers: Selected layers in the Select Photoshop layers list are placed on their own layer. Each layer is labeled with the name of the layer in the Photoshop file.
      • Single Animate layer: All the AI layers are placed on a single Animate layer.
      • Keyframes: All selected layers in the Select Illustrator layers list are placed in individual keyframes on a new layer.
    • Identify objects at original position: Contents of the AI file retain the verbal position that they had in Illustrator. For case, if an object was positioned at X = 100 Y = 50 in Illustrator, information technology assumes the same coordinates on the Animate Stage. (Not displayed in Import to Library option).
    • Import as unmarried bitmap image: Flattens the AI layers into a unmarried bitmap.
    • Import unused symbols: Imports even the unused symbols.
    • Set up stage size to the same as Illustrator artboard: Sets the stage to the size aforementioned equally that of Illustrator artboard. The dimensions of the selected artboard are also displayed aslope.
    • Select Import to import the files, Cancel to abolish the process andHide avant-garde options to brandish the basic options.

    AI Basic Options: Library

    AI Basic Options: Phase
  5. In the Basic options, select the options in Layer conversion, Text conversion and Convert Layers:

    • Select Illustrator Artboard: Allows you select the artboard yous desire to import. When you lot change the Artboard in the Basic options, the tree layout in Advanced Options are updated according to the selected Artboard.
    • Import as bitmap: Creates a bitmap of the imported AI nugget.
    • Maintain editable paths and furnishings: Creates an editable vector shape with a bitmap clipped inside the vector. Supported blend modes, filters, and opacity are maintained.
    • Single flattened prototype: Rasterizes the shape into a bitmap to preserve the exact advent of the shape layer in Illustrator.
    • Editable text: Creates an editable text object from the text on the selected Illustrator layer. The appearance of the text might be compromised to maintain the edit ability of the text.
    • Vector outlines: Converts text to vector paths to preserve the visual appearance of the text.
    • Flattened bitmap prototype: Rasterizes the text into a bitmap to preserve the exact appearance of the text layer in Illustrator. Rasterized text is no longer editable.
    • Animate layers: Selected layers in the Select Illustrator layer list are placed on their ain layer. Each layer is labeled with the proper name of the layer in the Illustrator file.
    • Unmarried Breathing layer: All the AI layers are placed on a single Animate layer.
    • Keyframes: All selected layers in the Select Illustrator layer list are placed in private keyframes on anew layer.
    • Place objects at original position: Retains the exact position that they had in Illustrator. For instance, if an object was positioned at Ten = 100 Y = 50 in Illustrator, it assumes the aforementioned coordinates on the Animate Phase. (Not displayed in Import to Library option).
    • Import as a single bitmap image: Flattens the AI layers into a single bitmap.
    • Import unused symbols: Will import even the unused symbols.
    • Gear up stage size to the aforementioned as Illustrator artboard (612x792): Sets the stage to that of Illustrator artboard if selected. (Will not be shown in example of Import to Library).
  6. Select Import to import the files, cancel to cancel the process andBear witness advanced options to display the avant-garde options.

Illustrator object import options

Layers manage all the items that make up Illustrator artwork. By default, all items are organized in a single, parent layer. You tin can import all items in a given parent layer as a single, flattened bitmap, or, individually select each object and specify import options specific to the type of object information technology is (text, path, group, and so on). The AI Importer provides options to select layers in the artwork you are importing and specify individual import options based on preserving the visual appearance of an object, or its editability in Breathing.

Correcting incompatible graphic effects

  1. To generate an incompatibility report, click Incompatibility Report. The incompatibility report lists items in the AI file that are incompatible with Animate.

  2. Select Change Import Settings To Resolve Object Incompatibilities. Many incompatibilities between Illustrator and Animate tin can be automatically corrected using the incompatibility report and the import recommendations suggested in the Import options area of the AI Import dialog box.

Select private objects

  1. Select the object to specify import options for. Illustrator objects that you can select include layers, groups, individual paths, text, and images.

  2. Review the import options available for the blazon of object y'all've selected in the object options section of the dialog box. Note whether any incompatibilities are listed and what the recommended correction is to import the object.

  3. Select the desired import options, and select another object to specify import options for, or click OK.

(Flash Professional CS6 and earlier versions but)Selecting layers

The Layers panel lists the objects in a document. By default, every Illustrator document contains at least one layer, and each object in a given file is listed under that layer.

When an item in the Layers panel contains other items, a triangle appears to the left of the item'due south name. To evidence or hibernate the content, click the triangle. If no triangle appears, the layer contains no additional items.

 You can expand or plummet all groups and layers using the AI Importer context card. Right-click to brandish the context menu and select Expand All or Plummet All.

Selection column

Controls whether items are selected for import or not. If an item is checked, you can select that layer and specify import options; if Edit is not checked, the layer is dimmed and you cannot specify any import setting for the item in that layer.

Object Blazon column

An icon indicates what the Breathing object type located on that layer will be when imported and, if visible, that the item is selected. The object types are:

  • Text

  • Path

  • Group

  • Movie clip

  • Graphic symbol

  • Prototype

Text import options

Animate lets y'all import text as editable text, vector outlines, or a flattened bitmap. To maintain supported alloy modes, AI effects, and transparency of less than 100% between Illustrator and Breathing, import text as a motion picture prune. Importing text every bit a film clip preserves the editability of compatible visual furnishings.

Editable Text

Past default, Illustrator text imports every bit editable Animate text. The appearance of the text can be compromised to maintain the editability of the text.

Vector Outlines

Converts text to vector paths. Use this option to preserve the visual appearance of the text. Some visual effects might be sacrificed—such as unsupported blend modes and filters—but visual attributes such as text on a path are maintained if the text is imported as a pic clip. The text itself is no longer editable, but opacity and compatible alloy modes maintain their editability.

 To preserve the drib shadow, inner glow, outer glow, and Gaussian blur that AI effects practical to text every bit editable Animate filters, select Create Picture show Prune Import to import the text as a movie clip.

Bitmap

Rasterizes the text into a bitmap to preserve the verbal appearance of the text as it was in Illustrator. If filters or other effects are applied that are not compatible with Breathing, importing the text as a bitmap preserves the visual appearance. Rasterized text is no longer editable.

Path import options

A path is the line that results from drawing in Illustrator. A path is either open, like an arc, or closed, similar a circle. For an open path, the starting and catastrophe anchor points for the path are called endpoints. Editable paths can be imported into Animate, however, if certain blend modes, filters, or other effects are applied to the path, those furnishings might not exist compatible with Breathing.

Bitmap

Rasterizes the path into a bitmap to preserve the verbal advent of the path in Illustrator. A rasterized image is no longer editable.

Editable Path

Creates an editable vector path. Supported blend modes, furnishings, and object transparency are preserved, only attributes non supported in Breathing are discarded.

Image import options

Bitmap images are the almost common electronic medium for continuous-tone images, such equally photographs or digital paintings. Illustrator creates bitmap effects past using filters, effects, and graphic styles. While many of these effects are compatible with Animate, some might need to be flattened—or rasterized—to preserve their visual appearance.

 If a raster file in Illustrator is linked, simply JPEG, GIF, and PNG are imported with their native format preserved. All other file types are converted to the PNG format in Animate. Additionally, the conversion (to PNG) depends on the version of QuickTime® installed on your estimator.

Flatten Bitmap To Maintain Advent

Rasterizes the image into a bitmap to preserve the appearance of blending modes and effects that are non supported in Animate. A rasterized paradigm is no longer editable.

Create Movie Clip

Imports Illustrator images as picture clips.

(Wink Professional CS6 and before versions simply) Grouping import options

Groups are collections of graphic objects that are treated as a single unit. Group lets y'all move or transform a number of objects without affecting their attributes or relative positions. For example, you might grouping the objects in a logo design so that you tin move and calibration the logo as ane unit. Groups tin can too be nested. That is, they can exist grouped in other objects or groups to course larger groups.

Groups appear equally <Group> items in the Import console. When an detail such equally a group contains other items, a triangle appears to the left of the item's proper noun. Click the triangle to show or hide the contents of the group. If no triangle appears, the item contains no additional items.

Import As Bitmap

Rasterizes the group into a bitmap to preserve the appearance of the objects as they appeared in Illustrator. After a group is converted to a bitmap, the objects in information technology cannot be selected or renamed.

Create Movie Clip

Encapsulates all objects in the group into a single movie clip.

Copy and pasting between Illustrator and Animate

If you re-create and paste (or drag-and-driblet) artwork between Illustrator and Breathing, the Paste dialog box appears, which provides import settings for the AI file being copied (or pasted).

Paste As Bitmap

Flattens the file being copied into a single bitmap object.

Paste Using AI File Importer Preferences

Imports the file using the AI file import setting specified in Animate Preferences (Edit > Preferences).

Apply Recommended Import Settings To Resolve Incompatibilities

Enabled by default when Paste Using AI File Importer Preferences is selected. Automatically fixes whatever incompatibilities detected in the AI file.

Maintain Layers

Enabled by default when Paste Using AI File Importer Preferences is selected. Specifies that layers in the AI file be converted to Animate layers (the aforementioned as if you selected Convert To Wink Layers from the AI Import dialog box). If deselected, all layers are flattened into a single layer.

Source: https://helpx.adobe.com/animate/using/illustrator-ai-files.html

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